![]() But we won't be able to get another file system working until the cache manager is finished, which I have been trying to push and sending money to the bounty here. So if you think of games like quantum Break or GTA V or other really large games, they probably won't work well, even if we had dx11 working. Currently ReactOS uses Fat32, which doesn't handle large file sizes well. There is also other issues other then rendering, like a proper filesystem. Even Vulkan doesn't have XP drivers that would work with ReactOS, though I heard Vulkan can run on XP if someone made a driver for it. ![]() I even suggest the developers should focus the whole. Obviously, gaming is a big reason why people use Windows. We recently had a topic (of which I can not find atm) about rendering in ReactOS.
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